Your living room, with more possibilities.
Find a starting point in mixed reality. Choose an experience that fits your headset, room and supported play mode.

In this guide
Start with an experience that supports your headset, then check its play mode and space requirements. Follow the app and headset instructions for the room you will use.
Choose the experience first
Think about the activity you want: a tabletop session, a room-based game or another experience that combines digital content with your surroundings.
Meta maintains a mixed reality collection. Use a collection as a discovery tool, then inspect each app’s own listing before deciding.
Read the app’s requirements
| Check | What you need to know |
|---|---|
| Headset | Your exact model is supported by the app and mode you want. |
| Play mode | Whether the experience is seated, standing or designed for moving around. |
| Space | The app’s required area and the headset’s setup guidance. |
| Input | Which controllers or hand interactions the experience supports. |
Make the first session simple
Follow the headset’s room setup and boundary instructions. Start with the controls and introductory sequence supplied by the experience so that you understand what it expects.
If you change rooms or move furniture, revisit the relevant setup instructions. Use the device’s own guidance for lighting, obstacles and boundary settings.
Questions to settle before buying
Does a mixed reality headset support every MR app?
Confirm the exact headset in the application’s requirements. Support for a device category does not establish support for every model or feature.
How much room do I need?
Use the measurements and play-mode requirements published for the app and headset. Different experiences can require different arrangements.
Can I use the same headset for VR?
Check its supported experiences and software. Product categories can overlap; use the device’s documented capabilities to guide your choice.
Confirm requirements in each app’s current listing.
Explore the related guides in Mixed Reality.